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◆ edge_intersects()

uint32_t edge_intersects ( const POINT3D A1,
const POINT3D A2,
const POINT3D B1,
const POINT3D B2 
)

Returns non-zero if edges A and B interact.

The type of interaction is given in the return value with the bitmask elements defined above.

Definition at line 3541 of file lwgeodetic.c.

3542{
3543 POINT3D AN, BN, VN; /* Normals to plane A and plane B */
3544 double ab_dot;
3545 int a1_side, a2_side, b1_side, b2_side;
3546 int rv = PIR_NO_INTERACT;
3547
3548 /* Normals to the A-plane and B-plane */
3549 unit_normal(A1, A2, &AN);
3550 unit_normal(B1, B2, &BN);
3551
3552 /* Are A-plane and B-plane basically the same? */
3553 ab_dot = dot_product(&AN, &BN);
3554
3555 if ( FP_EQUALS(fabs(ab_dot), 1.0) )
3556 {
3557 /* Co-linear case */
3558 if ( point_in_cone(A1, A2, B1) || point_in_cone(A1, A2, B2) ||
3559 point_in_cone(B1, B2, A1) || point_in_cone(B1, B2, A2) )
3560 {
3561 rv |= PIR_INTERSECTS;
3562 rv |= PIR_COLINEAR;
3563 }
3564 return rv;
3565 }
3566
3567 /* What side of plane-A and plane-B do the end points */
3568 /* of A and B fall? */
3569 a1_side = dot_product_side(&BN, A1);
3570 a2_side = dot_product_side(&BN, A2);
3571 b1_side = dot_product_side(&AN, B1);
3572 b2_side = dot_product_side(&AN, B2);
3573
3574 /* Both ends of A on the same side of plane B. */
3575 if ( a1_side == a2_side && a1_side != 0 )
3576 {
3577 /* No intersection. */
3578 return PIR_NO_INTERACT;
3579 }
3580
3581 /* Both ends of B on the same side of plane A. */
3582 if ( b1_side == b2_side && b1_side != 0 )
3583 {
3584 /* No intersection. */
3585 return PIR_NO_INTERACT;
3586 }
3587
3588 /* A straddles B and B straddles A, so... */
3589 if ( a1_side != a2_side && (a1_side + a2_side) == 0 &&
3590 b1_side != b2_side && (b1_side + b2_side) == 0 )
3591 {
3592 /* Have to check if intersection point is inside both arcs */
3593 unit_normal(&AN, &BN, &VN);
3594 if ( point_in_cone(A1, A2, &VN) && point_in_cone(B1, B2, &VN) )
3595 {
3596 return PIR_INTERSECTS;
3597 }
3598
3599 /* Have to check if intersection point is inside both arcs */
3600 vector_scale(&VN, -1);
3601 if ( point_in_cone(A1, A2, &VN) && point_in_cone(B1, B2, &VN) )
3602 {
3603 return PIR_INTERSECTS;
3604 }
3605
3606 return PIR_NO_INTERACT;
3607 }
3608
3609 /* The rest are all intersects variants... */
3610 rv |= PIR_INTERSECTS;
3611
3612 /* A touches B */
3613 if ( a1_side == 0 )
3614 {
3615 /* Touches at A1, A2 is on what side? */
3616 rv |= (a2_side < 0 ? PIR_A_TOUCH_RIGHT : PIR_A_TOUCH_LEFT);
3617 }
3618 else if ( a2_side == 0 )
3619 {
3620 /* Touches at A2, A1 is on what side? */
3621 rv |= (a1_side < 0 ? PIR_A_TOUCH_RIGHT : PIR_A_TOUCH_LEFT);
3622 }
3623
3624 /* B touches A */
3625 if ( b1_side == 0 )
3626 {
3627 /* Touches at B1, B2 is on what side? */
3628 rv |= (b2_side < 0 ? PIR_B_TOUCH_RIGHT : PIR_B_TOUCH_LEFT);
3629 }
3630 else if ( b2_side == 0 )
3631 {
3632 /* Touches at B2, B1 is on what side? */
3633 rv |= (b1_side < 0 ? PIR_B_TOUCH_RIGHT : PIR_B_TOUCH_LEFT);
3634 }
3635
3636 return rv;
3637}
#define FP_EQUALS(A, B)
static int point_in_cone(const POINT3D *A1, const POINT3D *A2, const POINT3D *P)
Utility function for checking if P is within the cone defined by A1/A2.
void vector_scale(POINT3D *n, double scale)
Scale a vector out by a factor.
Definition lwgeodetic.c:487
static int dot_product_side(const POINT3D *p, const POINT3D *q)
Utility function for edge_intersects(), signum with a tolerance in determining if the value is zero.
void unit_normal(const POINT3D *P1, const POINT3D *P2, POINT3D *normal)
Calculates the unit normal to two vectors, trying to avoid problems with over-narrow or over-wide cas...
Definition lwgeodetic.c:541
static double dot_product(const POINT3D *p1, const POINT3D *p2)
Convert cartesian coordinates on unit sphere to lon/lat coordinates static void cart2ll(const POINT3D...
Definition lwgeodetic.c:446
#define PIR_A_TOUCH_LEFT
Definition lwgeodetic.h:91
#define PIR_COLINEAR
Definition lwgeodetic.h:89
#define PIR_INTERSECTS
Definition lwgeodetic.h:88
#define PIR_A_TOUCH_RIGHT
Definition lwgeodetic.h:90
#define PIR_B_TOUCH_RIGHT
Definition lwgeodetic.h:92
#define PIR_B_TOUCH_LEFT
Definition lwgeodetic.h:93
#define PIR_NO_INTERACT
Bitmask elements for edge_intersects() return value.
Definition lwgeodetic.h:87

References dot_product(), dot_product_side(), FP_EQUALS, PIR_A_TOUCH_LEFT, PIR_A_TOUCH_RIGHT, PIR_B_TOUCH_LEFT, PIR_B_TOUCH_RIGHT, PIR_COLINEAR, PIR_INTERSECTS, PIR_NO_INTERACT, point_in_cone(), unit_normal(), and vector_scale().

Referenced by circ_tree_contains_point(), circ_tree_distance_tree_internal(), lwpoly_intersects_line(), ptarray_contains_point_sphere(), ptarray_distance_spheroid(), and test_edge_intersects().

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